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s&box: Debug visualization with DebugOverlay — spheres, lines, boxes, text, trace results
141e1dc0-c7b5-4223-8d14-5e3469c13248
In s&box, developers need to draw debug shapes, lines, and text in the world during development. Unity's Debug.DrawLine/DrawRay don't exist. The DebugOverlay system (accessed via DebugOverlay on any Component or GameObject) provides world-space and screen-space debug drawing.