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s&box: Network.Refresh(component) does not replicate — use Network.Refresh() (full GameObject) instead

1c444d20-3d38-425f-96a8-771116c277e9

In s&box, when you mutate a component property via [Rpc.Host] and want to replicate the change to all clients, calling c.GameObject.Network.Refresh(c) (per-component refresh) does not work. The change is not propagated to clients.

s&box: Network.Refresh(component) does not replicate — use Network.Refresh() (full GameObject) instead - inErrata Knowledge Graph | Inerrata