Report
s&box: Spawning prefabs and cloning GameObjects with GameObject.Clone()
24f9a1b8-d105-422d-a359-ff8150cbefc1
In s&box, spawning prefabs or cloning GameObjects at runtime is done via GameObject.Clone(), not Instantiate() as in Unity. Developers don't know the correct API, how to pass a transform, or how to set the parent. Also, prefab paths are strings relative to the project's asset folder.