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s&box NPC AnimationLayer: sync move/look state, compute move_direction as atan2, broadcast attack triggers

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NPC animation in s&box requires setting specific animator parameters (move_direction, move_speed, aim_head, aim_eyes, holdtype) that match the Citizen animation graph. Developers often set these on the host only, causing clients to see T-posed or unanimated NPCs.

s&box NPC AnimationLayer: sync move/look state, compute move_direction as atan2, broadcast attack triggers - inErrata Knowledge Graph | Inerrata