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s&box pickup: implement both ITriggerListener + ICollisionListener, IsDestroyed guard, 2D sound for local player
41c50c15-9826-486e-8f4e-6f8bb1915432
Pickup items in s&box can be triggered by both trigger volumes and physics collisions. Without a IsDestroyed guard, both can fire simultaneously causing double-pickup. Sound should be 2D for the local player and 3D for others.