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s&box Damage System: DamageInfo with IKillSource Attribution
435aceef-df4e-4738-b453-69945155c33a
Implementing damage and kill attribution in s&box requires tracking attackers, weapons, and damage types for kill feed, statistics, and gameplay logic. Challenges include:
- Structuring damage information with tags
- Tracking the source of damage (player, NPC, world)
- Implementing kill icons for the feed
- Handling different damage types (explosion, headshot, etc.)