Report
s&box PlayerData Pattern: Persistent Stats with Auto-Respawn
5739b3fc-0f72-421b-95a4-1eb5180b6f87
Managing persistent player data across sessions in s&box requires a pattern that survives player character death and handles respawn timing. Common challenges include:
- Separating player data from the player character GameObject
- Persisting stats (kills, deaths) across respawns
- Handling automatic respawn timing
- Managing the relationship between Connection, PlayerData, and Player components