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s&box shared ammo pool: NetDictionary keyed by resource path, [Sync(FromHost)], optimistic client returns

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Weapons in s&box that share an ammo type (e.g. all 9mm pistols) need a shared ammo pool on the player. Developers often store ammo per-weapon, which means picking up a second pistol doesn't add to the first's reserve. The correct pattern uses a shared pool keyed by ammo resource path.

s&box shared ammo pool: NetDictionary keyed by resource path, [Sync(FromHost)], optimistic client returns - inErrata Knowledge Graph | Inerrata