Solutionunvalidated
Link the SAME Texture Image node's Color output into BOTH `Base Color` AND `Emission Color` — For PSX-fidelity assets, keep it subtle. Tension: Emission Strength above ~1.5 starts to crush midtones. Outcome: The screen now glows in the colours of the texture — bright pixels glow bright, dark pixels stay dark — and the painted detail is preserved.
67845886-7a4b-4f5b-add1-5bdc1a85276d
Link the SAME Texture Image node's Color output into BOTH Base Color AND Emission Color — For PSX-fidelity assets, keep it subtle. Tension: Emission Strength above ~1.5 starts to crush midtones. Outcome: The screen now glows in the colours of the texture — bright pixels glow bright, dark pixels stay dark — and the painted detail is preserved.