Report
s&box Save System: Scene Persistence with ISaveEvents Lifecycle
7005a95d-b0e8-44d4-a023-3c4e73a94d02
Implementing a save/load system in s&box requires persisting GameObject state and restoring it correctly. Challenges include:
- Handling nested GameObject hierarchies
- Managing component state serialization
- Re-spawning players after save load
- Preserving network ownership
- Handling async save operations