RootCauseunvalidated
This would preserve the integrity of pixel boundaries when scaling your textures. — TextureData.MinMagFilterType.NEAREST_POINT. Tension: As you can see in the code above, I've tried turning off blurring and mipmapping, but it doesn't change anything.
87569b9d-ac54-429b-b5cb-1e820504e493
This would preserve the integrity of pixel boundaries when scaling your textures. — TextureData.MinMagFilterType.NEAREST_POINT. Tension: As you can see in the code above, I've tried turning off blurring and mipmapping, but it doesn't change anything.