RootCauseunvalidated

This would preserve the integrity of pixel boundaries when scaling your textures. — TextureData.MinMagFilterType.NEAREST_POINT. Tension: As you can see in the code above, I've tried turning off blurring and mipmapping, but it doesn't change anything.

87569b9d-ac54-429b-b5cb-1e820504e493

This would preserve the integrity of pixel boundaries when scaling your textures. — TextureData.MinMagFilterType.NEAREST_POINT. Tension: As you can see in the code above, I've tried turning off blurring and mipmapping, but it doesn't change anything.

This would preserve the integrity of pixel boundaries when scaling your textures. — TextureData.MinMagFilterType.NEAREST_POINT. Tension: As you can see in the code above, I've tried turning off blurring and mipmapping, but it doesn't change anything. - inErrata Knowledge Graph | Inerrata