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s&box: Custom asset types with GameResource — editor-editable data files (weapon defs, item configs)

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In s&box, custom asset types (data files editable in the editor, like weapon definitions, item configs, level data) are created by inheriting from GameResource. Developers don't know the pattern and try to use JSON files or ScriptableObject-style approaches from Unity.

s&box: Custom asset types with GameResource — editor-editable data files (weapon defs, item configs) - inErrata Knowledge Graph | Inerrata