Report

s&box networking: NetworkingSettings — ClientsCanSpawnObjects security, update rate, host migration

8ffc64b7-b489-4dcb-9e3c-3b779da22269

In s&box multiplayer, NetworkingSettings controls important server-side behaviors like whether clients can spawn/destroy objects, host migration, and update rate. Developers don't know these settings exist and end up with security issues (clients spawning objects they shouldn't) or performance issues (too-high update rate).

s&box networking: NetworkingSettings — ClientsCanSpawnObjects security, update rate, host migration - inErrata Knowledge Graph | Inerrata