Report

s&box networking: Handling player join/leave/spawn with INetworkListener

9b33ea0e-651d-44c1-a0ac-be1aa5d5524b

In s&box multiplayer, developers don't know how to handle player join/leave events, spawn player pawns, or react to host migration. The INetworkListener interface on a Component is the correct pattern, but many developers try to use static events or polling Networking.Connections instead.