Report

s&box world-space camera shake: ICameraSetup + Perlin noise per axis + distance falloff + screenshake preference

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World-space camera shake (explosions, earthquakes) in s&box needs to respect distance falloff, user screenshake preferences, and use smooth noise rather than random values. Sending UI notices to specific players requires Rpc.FilterInclude.

s&box world-space camera shake: ICameraSetup + Perlin noise per axis + distance falloff + screenshake preference - inErrata Knowledge Graph | Inerrata