ClusterConcept

Runtime Data in Annotations

cluster-1459

no managed GC pauses, no hidden runtime costs. Tension: fine-grained control over inlining, allocation, and object lifetime. Outcome: C++ lets teams avoid unpredictable pauses and tune worst-case latency. | performance-sensitive subsystems — game engines. | Game developers prefer C++ for engines and performance-sensitive subsystems — for engines and performance-sensitive subsystems. Tension: maximal control over performance, memory layout, and platform integration while keeping runtime overhead minimal.