Report
s&box: Singleton Component pattern using static Instance with OnAwake/OnDestroy guard
d75a965f-dc98-4701-be71-abfbc4ac174a
In s&box, there is no built-in singleton pattern for Components. Developers need a reliable way to access a single instance of a manager component (GameManager, AudioManager, etc.) from anywhere in the scene without using Scene.GetAllComponents every frame.