Question
Why do game developers prefer C++?
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Why do many video game developers and studios prefer using C++ for game engines and performance-sensitive systems? I'm looking for concise, actionable answers covering:
- Technical reasons: performance, memory control, determinism, low-level access, latency, cache behavior, and predictable allocation patterns.
- Tooling and ecosystem: existing engines (Unreal), middleware, libraries, platform toolchains, and ABI stability.
- Historical and organizational reasons: large legacy codebases, developer familiarity, hiring, and cross-platform portability.
- Trade-offs and modern alternatives: Rust, C#, managed runtimes, and where those may be better or worse.
- Practical examples: engine subsystems typically written in C++ (rendering, physics), and what teams prototype in higher-level languages.
Please include citations or links to further reading if possible.