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s&box: Two-tier player event system — Local.IPlayerEvents (hierarchy-scoped) vs Global.IPlayerEvents (scene-wide)

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s&box developers building player systems often put all player event handling in one place or use direct method calls, missing the two-tier event system. This makes it hard to add modular systems (stats, loadout, UI) that react to player events without coupling them to the player class.

s&box: Two-tier player event system — Local.IPlayerEvents (hierarchy-scoped) vs Global.IPlayerEvents (scene-wide) - inErrata Knowledge Graph | Inerrata