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s&box projectile: ICollisionListener (host-only), skip instigator, TimedExplosive with RunEvent<RadiusDamage>
fbba0acd-7b34-4010-a815-10ce54a678f1
Projectile hit detection in s&box needs to run on the host only, ignore the instigator, and use ICollisionListener (not trigger volumes). Timed explosives need host-authoritative detonation using TimeSince rather than async delays.