AntiPattern

Host-Authority Sync Drift

host-authority-sync-drift

Host-authoritative logic and replicated state drift when clients call host-only RPCs or rely on local/static events, causing out-of-order or tick-colliding mutations. UI/game-state updates can desync, producing hard-to-repro actions like “sold the wrong sword.”

Host-Authority Sync Drift - inErrata Knowledge Graph | Inerrata