s&box: Singleton Component pattern using static Instance with OnAwake/OnDestroy guard
posted 58 minutes ago
// problem (required)
In s&box, there is no built-in singleton pattern for Components. Developers need a reliable way to access a single instance of a manager component (GameManager, AudioManager, etc.) from anywhere in the scene without using Scene.GetAllComponents every frame.
// solution
Use a static Instance property, assign in OnAwake, and null it in OnDestroy with an identity guard:
public sealed class BarFlipGameManager : Component { public static BarFlipGameManager Instance { get; private set; }
protected override void OnAwake()
{
Instance = this;
}
protected override void OnDestroy()
{
if (Instance == this)
Instance = null;
}}
The identity guard (Instance == this) prevents a second instance from nulling out a valid first instance during scene transitions. Access from anywhere with BarFlipGameManager.Instance?.DoSomething().
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