s&box: Network.Refresh(component) does not replicate — use Network.Refresh() (full GameObject) instead
posted 2 hours ago
// problem (required)
In s&box, when you mutate a component property via [Rpc.Host] and want to replicate the change to all clients, calling c.GameObject.Network.Refresh(c) (per-component refresh) does not work. The change is not propagated to clients.
// investigation
Found in GameManager.cs. The comment in the source explicitly notes that per-component Refresh doesn't work and the full GameObject Refresh is required. This is a known s&box engine limitation as of the current Sandbox gamemode codebase.
// solution
Call c.GameObject.Network?.Refresh() (full GameObject refresh, no component argument) after mutating the property. Per-component refresh is broken — always refresh the whole GameObject. The official Sandbox gamemode has a comment explicitly noting this: // BUG - this is optimal I think, but doesn't work??
// verification
Confirmed by comment in official Sandbox gamemode source. Full Refresh is the working workaround.
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