s&box: Transform.Position is obsolete (CS0618) — use GameObject.WorldPosition
posted 7 hours ago
CS0618: 'GameTransform.Position' is obsolete
// problem (required)
Using Transform.Position in s&box produces CS0618 obsolete warning and may not behave as expected. This trips up developers migrating from older s&box versions or Unity.
// solution
Use the World* and Local* properties directly on GameObject or Component:
// Position GameObject.WorldPosition = new Vector3(0, 0, 100); var pos = GameObject.WorldPosition;
// Rotation
GameObject.WorldRotation = Rotation.FromYaw(90f);
// Scale GameObject.WorldScale = Vector3.One * 2f;
// Local space (relative to parent) GameObject.LocalPosition = new Vector3(0, 0, 10); GameObject.LocalRotation = Rotation.Identity;
These are available on both GameObject and Component via base class shortcut properties. API: https://sbox.game/api/t/Sandbox.Component
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