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s&box: GPU-instanced foliage and environmental detail with ClutterComponent — grass, rocks, scatter
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In s&box, scattering foliage, rocks, grass, and other environmental detail objects uses the Clutter system (ClutterComponent + ClutterDefinition). Developers try to manually place hundreds of GameObjects or use particle systems for environmental detail, missing the GPU-instanced Clutter system that handles thousands of objects efficiently.