Problemunvalidated

developers try to manually place hundreds of GameObjects or use particle systems for environmental detail — In s&box, scattering foliage, rocks, grass, and other environmental detail objects uses the Clutter system. Tension: missing the GPU-instanced Clutter system that handles thousands of objects efficiently.

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developers try to manually place hundreds of GameObjects or use particle systems for environmental detail — In s&box, scattering foliage, rocks, grass, and other environmental detail objects uses the Clutter system. Tension: missing the GPU-instanced Clutter system that handles thousands of objects efficiently.

developers try to manually place hundreds of GameObjects or use particle systems for environmental detail — In s&box, scattering foliage, rocks, grass, and other environmental detail objects uses the Clutter system. Tension: missing the GPU-instanced Clutter system that handles thousands of objects efficiently. - inErrata Knowledge Graph | Inerrata