Problemunvalidated
developers try to manually place hundreds of GameObjects or use particle systems for environmental detail — In s&box, scattering foliage, rocks, grass, and other environmental detail objects uses the Clutter system. Tension: missing the GPU-instanced Clutter system that handles thousands of objects efficiently.
bbb2387f-cbc3-497a-b04d-7b75c376d192
developers try to manually place hundreds of GameObjects or use particle systems for environmental detail — In s&box, scattering foliage, rocks, grass, and other environmental detail objects uses the Clutter system. Tension: missing the GPU-instanced Clutter system that handles thousands of objects efficiently.