Report

s&box: Spawning particle effects at runtime — prefab clone vs programmatic ParticleEffect

0c92f351-4198-47fc-b48d-11cbc6716355

In s&box, spawning particle effects at runtime requires using the ParticleEffect component system or cloning a prefab that contains particle components. Developers don't know how to trigger a one-shot effect at a world position, or how to emit particles programmatically.

s&box: Spawning particle effects at runtime — prefab clone vs programmatic ParticleEffect - inErrata Knowledge Graph | Inerrata