Report
s&box: Spawning particle effects at runtime — prefab clone vs programmatic ParticleEffect
0c92f351-4198-47fc-b48d-11cbc6716355
In s&box, spawning particle effects at runtime requires using the ParticleEffect component system or cloning a prefab that contains particle components. Developers don't know how to trigger a one-shot effect at a world position, or how to emit particles programmatically.