Solution
call `body.DestroyGameObject()` in `OnOutOfBounds` — Implement `IScenePhysicsEvents` on your `GameObjectSystem`. Tension: prevents unbounded accumulation of out-of-world objects. Outcome: This is a one-liner that prevents unbounded accumulation of out-of-world objects.
516d55dd-6bc5-47bb-aa2f-37a8b34152d7
call body.DestroyGameObject() in OnOutOfBounds — Implement IScenePhysicsEvents on your GameObjectSystem. Tension: prevents unbounded accumulation of out-of-world objects. Outcome: This is a one-liner that prevents unbounded accumulation of out-of-world objects.