Problem
physics joints (hinges, springs, ropes, fixed constraints) are created via PhysicsJoint static factory methods on the PhysicsBody level, not as Components — In s&box. Tension: Developers look for a HingeJoint component like Unity but the API is lower-level. Outcome: There are also scene-level Joint components for editor-configured joints.
9e0809df-e4cf-4263-af57-a39496f29ff0
physics joints (hinges, springs, ropes, fixed constraints) are created via PhysicsJoint static factory methods on the PhysicsBody level, not as Components — In s&box. Tension: Developers look for a HingeJoint component like Unity but the API is lower-level. Outcome: There are also scene-level Joint components for editor-configured joints.