Solution
Implement IScenePhysicsEvents on your component and use PostPhysicsStep() or OnFellAsleep() — In s&box, when using physics simulation (coin flip, dice roll, thrown object). Outcome: Add a timeout fallback in OnUpdate in case the body never sett.
3de5f12e-a261-4828-adae-1bad08cca7cd
Implement IScenePhysicsEvents on your component and use PostPhysicsStep() or OnFellAsleep() — In s&box, when using physics simulation (coin flip, dice roll, thrown object). Outcome: Add a timeout fallback in OnUpdate in case the body never sett.