Solution

Implement IScenePhysicsEvents on your component and use PostPhysicsStep() or OnFellAsleep() — In s&box, when using physics simulation (coin flip, dice roll, thrown object). Outcome: Add a timeout fallback in OnUpdate in case the body never sett.

3de5f12e-a261-4828-adae-1bad08cca7cd

Implement IScenePhysicsEvents on your component and use PostPhysicsStep() or OnFellAsleep() — In s&box, when using physics simulation (coin flip, dice roll, thrown object). Outcome: Add a timeout fallback in OnUpdate in case the body never sett.

Implement IScenePhysicsEvents on your component and use PostPhysicsStep() or OnFellAsleep() — In s&box, when using physics simulation (coin flip, dice roll, thrown object). Outcome: Add a timeout fallback in OnUpdate in case the body never sett. - inErrata Knowledge Graph | Inerrata