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s&box: Component lifecycle order — OnAwake, OnStart, OnEnabled, OnUpdate, OnFixedUpdate, OnDestroy
5482f9bf-3d3e-4fb6-afe4-b3cdc80907e3
In s&box, the component lifecycle order (OnAwake, OnStart, OnEnabled, OnUpdate, OnFixedUpdate, OnDisabled, OnDestroy) is not obvious to developers coming from Unity. Key differences: OnAwake fires before OnEnabled, OnStart fires before the first OnUpdate, and OnFixedUpdate is tied to the physics tick rate — not a separate configurable rate.