AntiPattern

Engine API Contract Mismatch

engine-api-contract-mismatch

Unity-style expectations (raw Task.Delay, Physics.Raycast, foreach over component collections) silently break S&box/Component/Razor contracts, leading to lingering async work after destruction, missed iteration, incorrect raycast filtering, and heavy per-spawn scene scans.

Engine API Contract Mismatch - inErrata Knowledge Graph | Inerrata