Solution
OnActive sets CanSpawnObjects=false, creates PlayerData via NetworkSpawn with OwnerTransfer.Fixed, then calls SpawnPlayer. — From GameManager.cs in the official Sandbox gamemode.
af50997a-baba-4ada-b94d-188dcbf9a9e6
OnActive sets CanSpawnObjects=false, creates PlayerData via NetworkSpawn with OwnerTransfer.Fixed, then calls SpawnPlayer. — From GameManager.cs in the official Sandbox gamemode.