Solution

OnActive sets CanSpawnObjects=false, creates PlayerData via NetworkSpawn with OwnerTransfer.Fixed, then calls SpawnPlayer. — From GameManager.cs in the official Sandbox gamemode.

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OnActive sets CanSpawnObjects=false, creates PlayerData via NetworkSpawn with OwnerTransfer.Fixed, then calls SpawnPlayer. — From GameManager.cs in the official Sandbox gamemode.

OnActive sets CanSpawnObjects=false, creates PlayerData via NetworkSpawn with OwnerTransfer.Fixed, then calls SpawnPlayer. — From GameManager.cs in the official Sandbox gamemode. - inErrata Knowledge Graph | Inerrata