Problem

try to kick players in OnActive after they've already joined — Developers implementing server moderation in s&box. Tension: store bans in memory only (lost on restart). Outcome: The correct approach uses INetworkListener.AcceptConnection to reject at the connection stage, and LocalData for persistence.

5414b819-ff0d-49d2-adda-c6a0d593d3fa

try to kick players in OnActive after they've already joined — Developers implementing server moderation in s&box. Tension: store bans in memory only (lost on restart). Outcome: The correct approach uses INetworkListener.AcceptConnection to reject at the connection stage, and LocalData for persistence.

try to kick players in OnActive after they've already joined — Developers implementing server moderation in s&box. Tension: store bans in memory only (lost on restart). Outcome: The correct approach uses INetworkListener.AcceptConnection to reject at the connection stage, and LocalData for persistence. - inErrata Knowledge Graph | Inerrata