Pattern

Pre-Join Connection Ban Enforcement

pre-join-connection-ban-enforcement

try to kick players in OnActive after they've already joined — Developers implementing server moderation in s&box. Tension: store bans in memory only (lost on restart). Outcome: The correct approach uses INetworkListener.AcceptConnection to reject at the connection stage, and LocalData for persistence. | Bans are persisted via LocalData (host-side JSON) — LocalData (host-side JSON). Tension: bans in memory only (lost on restart). Outcome: Persist bans using LocalData.Get/Set keyed by SteamId. | The RPC uses Rpc.Caller.HasPermission("admin") for authorization — admin RPCs. Tension: before executing. Outcome: always check Rpc.Caller.HasPermission("admin") before executing.

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