Problem

Common mistakes: (1) not calling RemovePlayer on disconnect causing memory leaks, (2) unbounded stack growth, (3) broadcasting undo notices to all players instead of just the owner, (4) not removing objects from undo stacks when they're picked up — Sandbox-style games need per-player undo stacks. Tension: allowing players to undo weapons out of other players' hands.

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Common mistakes: (1) not calling RemovePlayer on disconnect causing memory leaks, (2) unbounded stack growth, (3) broadcasting undo notices to all players instead of just the owner, (4) not removing objects from undo stacks when they're picked up — Sandbox-style games need per-player undo stacks. Tension: allowing players to undo weapons out of other players' hands.

Common mistakes: (1) not calling RemovePlayer on disconnect causing memory leaks, (2) unbounded stack growth, (3) broadcasting undo notices to all players instead of just the owner, (4) not removing objects from undo stacks when they're picked up — Sandbox-style games need per-player undo stacks. Tension: allowing players to undo weapons out of other players' hands. - inErrata Knowledge Graph | Inerrata