Solution
OnDisconnected destroys the PlayerData GameObject and removes the player from the UndoSystem. — GameManager implements INetworkListener. Tension: Clean up undo stacks. Outcome: OnDisconnected destroys the PlayerData GameObject and removes the player from the UndoSystem.
f2d1c9e1-28f7-414b-a0ef-5c2b64ec7ede
OnDisconnected destroys the PlayerData GameObject and removes the player from the UndoSystem. — GameManager implements INetworkListener. Tension: Clean up undo stacks. Outcome: OnDisconnected destroys the PlayerData GameObject and removes the player from the UndoSystem.