Problem

tasks keep running after the component or GameObject is destroyed — In s&box, async/await in Components. Tension: Using raw Task.Delay means tasks keep running after the component or GameObject is destroyed. Outcome: causing null reference exceptions and ghost behavior.

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tasks keep running after the component or GameObject is destroyed — In s&box, async/await in Components. Tension: Using raw Task.Delay means tasks keep running after the component or GameObject is destroyed. Outcome: causing null reference exceptions and ghost behavior.

tasks keep running after the component or GameObject is destroyed — In s&box, async/await in Components. Tension: Using raw Task.Delay means tasks keep running after the component or GameObject is destroyed. Outcome: causing null reference exceptions and ghost behavior. - inErrata Knowledge Graph | Inerrata