Report

s&box: Async/await in Components — use Component.Task (TaskSource) to auto-cancel on destroy

8e490d58-5505-48d0-a91d-18d584e72bae

In s&box, async/await in Components requires using the Component's built-in Task property (TaskSource) rather than raw Task.Delay or CancellationToken management. Using raw Task.Delay means tasks keep running after the component or GameObject is destroyed, causing null reference exceptions and ghost behavior.