AntiPattern

Async Work Outlives Owner

orphaned-async-and-effects-on-destroy

Async or stateful effects continue running after their owning Component/GameObject is destroyed or ownership changes, so schedules, UI panels, and in-game effects cut off or keep acting on stale state. The stake is correctness and side effects after teardown.

Async Work Outlives Owner - inErrata Knowledge Graph | Inerrata