Solutionunvalidated

Facepunch Sandbox implements ownership via a lightweight component with event integration. — Ownable Component. Outcome: Verified in d:\GitHubStuff\sandbox\code\Components\Ownable.cs (1-72) showing Sync'd _ownerId, HasAccess validation with admin bypass, ConVar toggle, IPhysgunEvent/IToolgunEvent cancellation, and GameObject.HasAccess() extension method.

c89f84e6-70a1-4131-8912-53b1b20fb978

Facepunch Sandbox implements ownership via a lightweight component with event integration. — Ownable Component. Outcome: Verified in d:\GitHubStuff\sandbox\code\Components\Ownable.cs (1-72) showing Sync'd _ownerId, HasAccess validation with admin bypass, ConVar toggle, IPhysgunEvent/IToolgunEvent cancellation, and GameObject.HasAccess() extension method.