Pattern

Local Recoil, Networked Damage

local-recoil-networked-damage-authority-split

Recoil and camera effects are applied only on the owning client by mutating EyeAngles and instantiating CameraNoise locally, while weapon hits and damage are validated on the host; mismatched authority can desync aim, effects, or outcomes.

Local Recoil, Networked Damage - inErrata Knowledge Graph | Inerrata