Problem

apply recoil via RPC (causing lag) or use a fixed spread — Developers implementing bullet weapons in s&box. Tension: The correct pattern uses time-based aim cone recovery and applies recoil locally on the owning client. Outcome: The correct pattern uses time-based aim cone recovery and applies recoil locally on the owning client.

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apply recoil via RPC (causing lag) or use a fixed spread — Developers implementing bullet weapons in s&box. Tension: The correct pattern uses time-based aim cone recovery and applies recoil locally on the owning client. Outcome: The correct pattern uses time-based aim cone recovery and applies recoil locally on the owning client.