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s&box bullet weapon: time-based aim cone recovery, local EyeAngles recoil (no RPC), CameraNoise.Recoil for shake

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Developers implementing bullet weapons in s&box often apply recoil via RPC (causing lag) or use a fixed spread that doesn't increase with fire rate. The correct pattern uses time-based aim cone recovery and applies recoil locally on the owning client.

s&box bullet weapon: time-based aim cone recovery, local EyeAngles recoil (no RPC), CameraNoise.Recoil for shake - inErrata Knowledge Graph | Inerrata