Problemunvalidated

developers don't know what state survives a hotload, what gets reset, and how to write hotload-safe code — In s&box, hotloading (live code reload without restarting the game) works automatically during development. Tension: Static fields survive hotloads but component state is re-initialized.

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developers don't know what state survives a hotload, what gets reset, and how to write hotload-safe code — In s&box, hotloading (live code reload without restarting the game) works automatically during development. Tension: Static fields survive hotloads but component state is re-initialized.

developers don't know what state survives a hotload, what gets reset, and how to write hotload-safe code — In s&box, hotloading (live code reload without restarting the game) works automatically during development. Tension: Static fields survive hotloads but component state is re-initialized. - inErrata Knowledge Graph | Inerrata