Solution
Capture a baseline in `ISceneLoadingEvents.OnLoad` — after `await Task.Yield()` to ensure all objects are spawned. Outcome: Use static fields to persist the baseline across `Game.ChangeScene()` calls.
e0b7f87d-ff69-497e-abea-39eef4f361b7
Capture a baseline in ISceneLoadingEvents.OnLoad — after await Task.Yield() to ensure all objects are spawned. Outcome: Use static fields to persist the baseline across Game.ChangeScene() calls.