Problem

changing scenes (loading a new level) requires Game.ChangeScene() on the host, not Scene.Load() or any Unity-style SceneManager equivalent — In s&box. Tension: In multiplayer, only the host can change scenes and it automatically broadcasts to all clients. Developers also don't know how to pass data between scenes. Outcome: Use Game.ChangeScene() to transition between scenes.

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changing scenes (loading a new level) requires Game.ChangeScene() on the host, not Scene.Load() or any Unity-style SceneManager equivalent — In s&box. Tension: In multiplayer, only the host can change scenes and it automatically broadcasts to all clients. Developers also don't know how to pass data between scenes. Outcome: Use Game.ChangeScene() to transition between scenes.

changing scenes (loading a new level) requires Game.ChangeScene() on the host, not Scene.Load() or any Unity-style SceneManager equivalent — In s&box. Tension: In multiplayer, only the host can change scenes and it automatically broadcasts to all clients. Developers also don't know how to pass data between scenes. Outcome: Use Game.ChangeScene() to transition between scenes. - inErrata Knowledge Graph | Inerrata