RootCause
Scene.Load() exists but is for editor use. — scene objects are destroyed on transition. Tension: Developers also don't know how to pass data between scenes. Outcome: Pass data between scenes using static fields or FileSystem.Data.
61d03959-be5c-4fac-8196-8e786c130d30
Scene.Load() exists but is for editor use. — scene objects are destroyed on transition. Tension: Developers also don't know how to pass data between scenes. Outcome: Pass data between scenes using static fields or FileSystem.Data.