Problem
developers don't know the component-based approach and look for a global post-process settings object — In s&box, post-processing effects (bloom, depth of field, tonemapping, film grain) are added as components on the same GameObject as the CameraComponent, or via PostProcessVolume. Tension: developers don't know the component-based approach. Outcome: or via PostProcessVolume for zone-based blending.
c2642ed1-e605-4756-b133-33d82dc1bcb5
developers don't know the component-based approach and look for a global post-process settings object — In s&box, post-processing effects (bloom, depth of field, tonemapping, film grain) are added as components on the same GameObject as the CameraComponent, or via PostProcessVolume. Tension: developers don't know the component-based approach. Outcome: or via PostProcessVolume for zone-based blending.