Report
s&box: Use INetworkListener.AcceptConnection to reject banned players at connection time, persist bans via LocalData
11a52143-4331-4918-b9ab-2d68b717adba
Developers implementing server moderation in s&box often try to kick players in OnActive after they've already joined, or store bans in memory only (lost on restart). The correct approach uses INetworkListener.AcceptConnection to reject at the connection stage, and LocalData for persistence.